Mousehunt Can You Try Iceberg Again

Power Type: Hydro
Minimum Rank: 11lordLord/Lady
Minimum Trap: Ancient Spear Gun
Minimum Recommended Trap: Haven H2o Node Trap
Objective: Become the Steam Laser Mk. I (if you lot don't already have a stronger Hydro trap)
Recommended Expanse Progression Program: Where Should I Go Adjacent?

icebreaker

Slushy Shoreline
This surface area is part of the Gnawnia region. All you have to do to go there is to rank up to Lord/Lady, have at to the lowest degree 25 million points and buy an Icebreaker license from the Cartographer in the Harbour or on the Ship. It costs 145,000 gold and takes an hour to be candy. Don't forget to pick it up after it's completed.

softserve charmIn the Slushy Shoreline you chase mice for loot drops. You lot tin get War Scraps and sure crafting materials. To loot the crafting materials, y'all volition have to buy and utilize Softserve charms. At that place's an SB+ just mouse there, the Living Water ice mouse, which also provides y'all with crafting materials. If you're in a hurry, that'south the mode to go.

If your strongest Hydro trap is the Ancient Spear Gun (or something comparable), you may want to put in comparatively little work to loot a few items that will enable yous to acquire the Steam Light amplification by stimulated emission of radiation Mk. I. Not only is information technology an comeback, merely information technology too receives bonus stats at the Shoreline and in the Iceberg (if you're planning on going there presently).

mark I

Iceberg
Earlier y'all travel to the Iceberg, you should exist ready for it. It'southward a circuitous area and the mice are not weak. Besides, the traps and bases acquired here are either region-specific or hands outclassed by upcoming gear. This makes the Iceberg a rather low priority sidequest in terms of story progression.

icebergYou may desire to think nearly tackling the Iceberg later, once yous've gone through the Warpath and crafted the Haven Water Node Trap. (In this instance, you can of form disregard everything that has to do with the upgrading of the Steam Laser Trap.)icebreaker license

The Iceberg is divided into dissimilar regions. You'll have to get ever deeper into it by catching the proper mice. Near mice make you accelerate a few feet if caught, almost all mice will knock you back if FTC'd. There are some exceptions though, to both rules.

slingerThe showtime 300 feet of depth is the Treacherous Tunnels. In hither, catching Tunnel Rats (Chipper and Icebreaker) will be the fastest way to progress. Then comes the Brutal Barrier stage, 300ft–600ft. This i is pretty vicious, since the Animal mice (Snowfall Bowler, Yeti and Mammoth) volition knock you back a long way if FTC'd, and volition actually knock you back some even if defenseless. I promise yous're lucky and don't see them too often!stickybomberStretching across the longest distance by far is the Bombing Run, 600 ft to 1600 ft. The mice of the Bombing Squad volition exist helpful to you in the future, but on your start run you'll just have to inch your fashion forward.

In the finish you'll get to the Mad Depths, 1600 to 1800 ft. Just 200 feet, yous might remember, no trouble after this! But you oasis't encountered the Zealot mice (Water Wielder and Iceblade) nevertheless. They are pretty tough, knock you back when FTC'd, but don't give any progress when defenseless. The Mad Depths can actually drive you mad, progress is very slow at that place.lady coldsnapBetween every region inside the Iceberg a General waits for you. They'll finish your progress until yous have caught one. A General, once attracted, volition be present for three hunts if not defenseless, then might switch randomly to a different General. Only after catching one will you pass to the next phase of the Iceberg.

icewingAfter defeating the General at the end of the Mad Depths, you'll enter Icewing's Lair for a showdown. On your first run through the Iceberg, you won't encounter Icewing herself, though. Catch her second in control, even so, and you'll be able to upgrade your Steam Light amplification by stimulated emission of radiation to Mk. Two.

Then go through all the trouble that is the Iceberg again from the start, and this time you lot'll encounter Icewing herself. Catch her and she'll be and then outraged that she'll blast your trap! But don't worry, now you tin can upgrade it to the Mk. Three. Icewing also drops Zugzwang's Scarf if you never caught a Dragon.

war scraps Helpful Stuff
There are a few features to assistance you with progress in the Iceberg. Kickoff of all, the War Scraps yous accept gathered in the Shoreline can be exchanged for either Sticky Charms or Wax Charms. Those give you a slight ability bonus, but also take an issue on Bergling mice. Berglings are all those mice that are not Tunnel Rats, Brutes, members of the Bombing Team, Zealots or Generals. They are pretty abundant in each department of the Iceberg. Catch one with a Wax Amuse armed, and yous'll advance an additional foot down the Iceberg. Use Gluey Charms and you won't become knocked back if yous FTC a Bergling.ice drillBut don't give away all your War Scraps merely now, at that place's more! In the General Shop, y'all tin purchase an Ice Drill. It'll come with a few Drill Charges. Y'all can likewise upgrade that Drill three times. For the first two upgrades you lot will need to grab Icewing and craft the Mk. Ii and Mk. III. For the last upgrade y'all'll demand Diamond Drill Bits. We'll get to them later. All these Drill upgrades price State of war Scraps. A lot of War Scraps!

The Drill is quite useful. You can only use your Drill so ofttimes earlier it overheats and will need to cool down until y'all start your side by side run. You kickoff out with v times, working your way upwards to 8, one for each upgrade. Of course you'll demand the Drill Charges to be able to drill. We'll get to them. Anyway, yous'll advance 20 feet per drilling action. Be careful though! Drilling past Generals volition skip them and their loot!

bottled cold fusionThen why is it important to catch Generals and not drill past them? Considering Generals carry a special piece of loot with them: Bottled Cold Fusion. This tin can be used to craft Drill Charges, merely in the get-go you lot'll desire to save it for upgrading your Steam Laser and crafting special Bases.

Once yous accept defenseless a Full general, y'all cannot be pushed back to the previous section. Not even failing to catch a General will push you lot back, except if you neglect to grab the rare and elusive General Drheller. If that happens you have to showtime get back to the General stage (he pushes you back half dozen feet) earlier you can try for him over again.

spiked base Bases
There's one special Base for each section of the Iceberg.

  • The Magnet Base is specifically designed for the Treacherous Tunnels, although information technology works in the other regions as well. What information technology does is attract more Tunnel Rats to your trap. Since they brand you accelerate further down the Iceberg than other mice do, the Magnet Base is indeed very helpful.
  • There are no Tunnel Rats in the Bulwark though, so yous might desire to craft the Spiked Base to use there. It'll keep you lot from getting knocked dorsum if you lot catch or FTC a Brute.
  • The Remote Detonator Base of operations is used in the Bombing Run. Catch a member of the Bombing Team with it and it'll give you a bonus on progression that fifty-fifty outclasses the progression yous make when catching a Tunnel Rat.
  • The Hearthstone Base of operations is used in the Mad Depths. It helps repel Zealot mice.

iceberg hud Chests
Not only is the progression of depth in the Iceberg shown to you, but as well the hunts you lot've taken are counted. That'south why you should use Gouda or SB+ here, not Brie or annihilation else, if yous desire to try for the bonus loot anyway.

You see, there are bonus Chests floating around the Iceberg in the ocean. Stopping the invasion gets yous the Chest(due south). If you have as well long, the Iceberg will nail the Chests. In that location are iii, and information technology is unlikely that without the Steam Light amplification by stimulated emission of radiation upgrades, the Drill upgrades and the special Bases, you'll get them all on your fiIceberg Treasure Chestrst run.

They are not necessary (except for one single matter), only they comprise a lot of helpful stuff. And sooner or later y'all'll have to get through the Iceberg in under 275 hunts so you lot tin get all three Chests. The first Breast, which is smashed at chase #275, contains the Diamond Drill $.25 you'll need for the last Drill upgrade.

Don't worry though, you tin go through the Iceberg even if all three Chests are smashed. The only affair you can't do at that point is catch Icewing, simply since she's not fifty-fifty at that place on your first run, it doesn't matter. And once all the Chests accept been destroyed, a usually rather rare mouse will appear in large quantities, the Living Salt mouse, helping you to progress through the Iceberg even faster.

Leaving the Iceberg will Not reset your progress. Once the first Chest is smashed, yous can retreat and start from the summit if the run isn't going according to programme. In that location'south a push for that.iceblock Deep Run
Once you crafted all the Iceberg equipment, you lot might desire to attempt for the Deep Mouse. First you will accept to craft the Deep Freeze Base and use it to catch Icewing in under 250 hunts. Using this base keeps you from being ejected from the Iceberg subsequently Icewing is caught. Later y'all can switch bases again. The remaining hunts up until hunt #250 is the time yous've got to go through the now open up Subconscious Depths, which take upward another 200 feet of the Iceberg. At the finish, the Deep Mouse is waiting for yous if you make information technology in time. If you've fabricated information technology to the Deep Mouse in nether 250 hunts only can't seem to take hold of it, don't worry. Upon hunt #250, it is a guaranteed catch. (Use SB+ though, because if you fail to attract it on that final hunt, all your work was for nothing!)

There are certain strategies that may help in catching the Deep Mouse. One of them is to use a Cold Fusion Bomb to terminate your run if it's not going co-ordinate to plan. That way you don't accept to expect until y'all can retreat, which, as you may remember, can simply be done after hunt #275.

Using SB+ is evidently tremendously of import to avoid FTAs. Drilling past Generals may salve a lot of time. Almost hunters actually employ their drills to get through most of the Mad Depths, and drilling past the final General, then drilling straight into Icewing's Lair! This has proven to be the best apply of the drills during a Deep run.

Additionally, once you have all the bases, including the Deep Freeze Base of operations, you lot can buy the Iceberg Banality Base, which combines all the Iceberg bases' special functions into 1!

Even so you try to handle it, catching the Deep Mouse needs a certain amount of real life luck and/or a huge corporeality of expensive resources. Simply become for it one time y'all feel y'all are prepared, otherwise y'all might go heavily frustrated.

scrollSummary:
* Get the Icebreaker License, gather loot at the Shoreline and craft Steam Laser Mk. I.
* Fight your way through the Iceberg. Grab Icewing.
* Upgrade your Laser and your Drill. Buy the Bases.
* Go for the Deep Mouse once you take all the equipment.

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Source: https://adefinitivemhguide.wordpress.com/1-slushy-shoreline-and-iceberg/

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